Saturday, December 21, 2013

Tekken Revolution belongs to the third group: a spinoff traditionally charged a franchise forward t

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AUGUST hellish heat make each toy session doubly exciting, while considering whether the machine pregrejati and burst into fire just in the most tense moment of the games you play. As that was not enough we Shadowrun Returns literally buries C drive with rubbish. Well, let's see what we have ...
Tekken Revolution is a pretentious name for a game that is essentially just a diluted free-to-play iteration majestičnog Tekken 6 but since today is a real revolution in gejmingu event, one might say, only in the field of monetization elements of gameplay, then this is indeed an appropriate name.
Of course, I am aware that tone that suggested that I use as the happiest one of my favorite gaming franchises openly flirts (actually quite concrete pillar in coitus) with free-to-play philosophy, which in turn point the finger at me as an old, bitter man who knows he is in his youth, everything was better and unprepared to accept any changes you see them just as the demolition of the world who once knew and perhaps loved. But again, let's be honest: the transformation of "normal" games in free-to-play titles rarely go hand in hand with improving or at least preserving the same quality experience that you have the game and provided examples of such successful transition are quite rare. Valve with Team Fortress 2 ascended to a Madman popular paid game, which is all their investments next home repaid long ago, into loving free to play title, but also in that they had the luxury of monetization to found exclusively next home in cosmetic elements of the game (which is also there as a result of obsessive collecting data on what players are doing in the game, what love, what they do not like, how the play etc. during the years in which TF2 was normally charged a title). They did not accidentally nice people then Dota 2 from the beginning designed as a free to play game with the beta period of about a year that has provided maximum alignment between the needs and desires of players on the one hand and the need to play a profit on the other.
But Valve Valve. Others have their decaying MMO titles overnight transformed from subscription to free-to-play model, sometimes managing next home to survive and, very often frustrating existing toy base, underlining the fact that the free-to-play is not just a business next home model, but also a design element of the game (as even John Riccitiello publicly remarked), which again reminds us that the best free to play titles often those who are pre designed as such and as yet again explains the monstrous popularity League of Legends and World of Tanks.
Tekken Revolution belongs to the third group: a spinoff traditionally charged a franchise forward to trying next home out the free-to-play philosophy. We had an example of successful experiments of this kind with Ascension Tribes which last year was one of uspelijih multiplayer shooter with decent balance of monetization that allowed hardcore player that all the necessary elements of equipment unlocked reasonable playing. Namco Bandai are far from generous in the case of Tekken Revolution but if this game is understood as incidental application that comes as optional alternative to the massive titles like Tekken 6 and Tekken Tag Tournament 2, as a kind of cover for people who are not sure they would like to pay sixty euros advance for the privilege of them strangers in appalling ways humiliated over the internet, then it all makes a little more sense.
Tekken Revolution, therefore, money from the player hijacks so they introduced the concept of virtual coins to spend in playing any single player was round. matches. These coins are updated every half an hour or an hour (depending on the mode you are playing) which in theory means you never have to spend a penny to play this game, but in practice also means that if you ever want to become good at it, that is to play more than half an hour continuously, you have to count with the purchase of a certain amount of coins in the PSN store.
And it is, of course, can very perfidious, but on the other hand, in Namcou say that this somehow revives the experience of playing in the arcades, where you have already paid a living by hunting for every game (except that you are there, of course, if you were a winner , stayed on the machine and the next challenger is paid, which in this version does not work) and "casual" gamers Tekken 6 and TTT2 anyway rarely play more than half an hour continuously.
Good. Of course, as someone who has spent a lot of time practicing in Tekken 6 and TTT2, I'm Tekken Revolution was a pleasant experience every time I seo to play. Hordes of new players who are with Tekken next home had only fleeting romance, lured free game, in online skirmishes with me went as unfaithful next home husband in the arms of a woman who has just received inside next home information through of Facebook next home (along with incriminating pictures) and play for half an hour a day proved to be quite optimal dose at a time when the already grave of my martial interests accounted for a game Persona 4 Arena. next home
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